Daniela Ortiz R3Contains unread postsActions for Daniela Ortiz R3Daniela Ortiz posted Oct 3, 2016 9:27 PMSubscribeThe Design of Everyday ThingsThere are different constraints that help us figure out how things work in everyday life. Physical constraints that are based on physical limitations like shape and size of things. Semantic constraints based on situations that we encounter. Cultural constraints that are different and unique to every culture and help us figure out how things work using colors, signs, shapes and more.Errors are very common in humans but having machine error or application can create bigger problems. Designers should recognize the different human errors when designing new things to avoid them, to make it easy to undo or minimize them.Designing for InteractionInteractive designers have to do research before starting a project, they have to have a analysis report that covers cost and time, get insight from the right people (the users). Once you have the right people interview them, conduct a research of the design, risks, benefits and get feedback. Create a presentation or prototype that will allow potential users to understand the product and interact with it to get the right feedback and understand problems.Example: The Lego Motorcycle