frame rate {Ans: the speed at which the frames are played; generally calculated at frames per second; a scene could be played back at 12, 24, 25, 30, or 60 frames per second or any other number; the measurement of the frequency (rate) at which an imaging device produces unique consecutive images; this term applies equally to computer graphics, video cameras, film cameras, and motion capture systems; this is most often expressed in frames per second (fps) and in progressive-scan monitors as hertz (Hz)}follow-through {Ans: the secondary motion caused by the main action; example: a character wearing a cloak is running; the main action is body running, which will cause the cloak to follow the motion, although it will not move at the same time, but react a few frames later and follow the main motion curve.}frames per second (fps) {Ans: the number of frames that play per second of animation; the speed at which an animation plays}exposure {Ans: in animation, this is the number of cels on which a drawing appears in the scene; for a drawing to appear longer, this must be extended over a greater number of cels}split option {Ans: using this