E-business and Intellectual Property and the Gaming IndustryName:Course:Institution Affiliation:Date:E-business and Intellectual Property and the Gaming IndustryThe gaming industry both offline and online faces challenges that hinder developers from benefiting effectively from their innovations. The two main articles employed in this paper are ‘Intellectual Property Protection for games’ by Gatto James and Nikov Alexander’s, “Legal and ethical issues in E-commerce.’ The two articles will help in providing a detailed analysis of the types of legal and intellectual property protection as well as the legal challenges in the e-business aspect of the gaming industry. The core objective of the paper falls on showing the different aspects in games that qualify for intellectual protection. Moreover, gaming and the e-business aspect of it has legal issues that the articles will highlight. This paper will discuss different types of intellectual property protection in games and the legal issues in the e-business of the gaming industry in terms of privacy, ethics, and security. Intellectual property not only protects the content in the game, but also source code, innovation, and technology platform in the game. Trademark, on the other hand, protects the name, brand, and other